The information and functions found on the unit details (ユニット詳細) page are:
- Attribute (属性)
- Rarity (レア度)
- Cost (コスト)
- Bugs (バグ)
- Potential and Deep-Logs (潜在能力)
- Base stats (ステータス)
- Kind (種族)
- Type (タイプ)
- Accessor slots (アクセサ)
- Leader skill if EX (リーダースキル)
- Unit skill (スキル)
- Crash skill (Cスキル)
- Up to 4 abilities (6 if EX) (アビリティ)
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Attributes & kinds
A unit's attribute is simply what color they are: red, blue, green, or yellow. Units always deal damage of their attribute unless one of their skills specifically deals damage in a different one.
There are a lot of kinds. Some examples are academia, animal, demon, god, and human. A unit's kind is usually only relevant if a unit in your party has skills/abilities that only affect specific ones.
Example: The green Lævateinn (#1731)'s third ability increases the attack of weapon and demon units.
Occasionally there are event quests that restrict the kinds you can have in your party, or an emeny unit in a quest will deal extra damage to a particular kind.
Rarity & cost
The highest rarity is 6★, and a unit's rarity increases along with their stats each time you awaken them. Some units have branching awakening paths that lead to multiple 6★ forms. Rarity can't be lowered, but you can re-awaken a unit to be one of their other 6★s whenever you want.
Example: The red cost 60 Schrödinger (#486) can be awakened to be a 6★ support type or a 6★ technical type.
The highest cost is 73—previously 69 until July 2023. Generally speaking, higher is better when it comes to cost; a cost 65 unit is going to have much better stats, skills, and abilities than a lower cost unit, even if both of them are 6★.
Cost 45, 50, 55, 60, 65, and 70 units always come from the gacha. Cost 48, 53, 58, 63, 68, and 73 units come from quests as either drops or rewards at the end. Cost 52, 59, and 69 units are from the ghost and ranking store, and from tower quests.
Note: As of July 2023, the only cost 70 unit that exists is Universe (#15985), and the only cost 73 unit that exists is Menace (#15993), both of whom were introduced during the 8th anniversary.
Regarding terminology: units whose cost ends in 2, 3, 8, or 9 are referred to on the official wiki as bugma (bug max) units (バグマユニット). I'll refer to them as either bug max units or free units for the sake of simplicity, and I'll refer to units whose cost ends in 0 or 5 as gacha units.
Bugs
A unit's bugs are increased when you strengthen them with a copy of the same unit. The rarity doesn't matter—you don't have to awaken them first. Increasing bugs is almost always how you unlock a unit's abilities. The amount it's increased by depends on how many bugs the material unit has.
Bugs can also be increased with nurupons. Nurupons may only work on units of a specific color or cost, but you can also get ones that work for any unit.
Some units will have 3 or 4 of their abilities unlocked at 5 bugs, but the requirement for gacha units is typically:
- 1st and 2nd abilities unlocked by default
- 3rd at 10 bugs
- 4th at 20
- (EX only) 5th at 30
- (EX only) 6th at 40
Free units have these requirements:
- 1st ability unlocked by default
- 2nd at 20 bugs or by default
- 3rd at 40
- 4th at 60
- (EX only) 5th at 80
- (EX only) 6th at 99
The amount of bugs a unit has when you receive them can vary widely, especially for free units, but for units pulled from the gacha it's normally 5. Units already evolved to EX when you receive them from the gacha should be at 40.
Bug max is achieved when you get a unit to 99 bugs. The more bug max units you collect, the more bug max effects you will unlock, which are small buffs you receive during any quest that isn't the ranking quest. Having a bug max unit in the leader (first) position in your team will also get you a bug bonus at the end of the quest. Sometimes an unconditional bug bonus will be in effect for quests during events, and you won't have to bring one.
Stats & limit breaking
The statistics (ステータス) of units include HP, attack, recovery, and defense. It's very rare for a unit to have a base defense stat that isn't 0. Base stats increase as a unit levels up. They can be increased during quests through bug max effects, skills, and abilities. Base stats can also be permanently increased by unlocking potential, and by limit breaking.
Limit breaking is when you increase a unit's stat to be higher than its maximum value. You use fruits to do this. A unit can be limit broken up to 99 times. If you give a unit transcendence fruits, this limit can be raised to 198.
The stats you can increase with limit break fruits are HP, attack, and recovery. You can combine any number of fruits to increase the stats however you want. If you change your mind later, you can reset a unit's stats by subtracting the fruits from them. The fruits you used will not be returned, however; you'll just be given bits in exchange.
- HP is increased by 30/fruit, for a maximum increase of 5,940 to a unit limit broken to +198.
- Attack is increased by 10/fruit, for a maximum increase of 1,980 to a unit limit broken to +198.
- Recovery is increased by 7/fruit, for a maximum increase of 1,386 to a unit limit broken to +198.
Potential & Deep-Logs
Potential is unlocked by using Deep-Logs; 20/level, up to 10 times. The first 5 times you unlock potential, the unit's stats are increased by 4%, and then 2% for the last 5 times, for a total of +30%.
You get 20 Deep-Logs every time you get a copy of a unit from the gacha, or whenever you use an exchange ticket to get a gacha unit. This includes the first copy!
For free units, you get 1 Deep-Log per copy.
In other words, you would need 10 total copies of the same gacha unit to get them to +10 potential, and you would need 200 total copies of the same free unit to get them to +10 potential.
Because of this, Deep-Logs are unique to each unit, and when you unlock a unit's potential, it's only for that specific unit. So, for units that you keep multiple copies of, like ones that have branching awakening paths, you'll have to choose which one you want to unlock potential for. It won't apply to all of them.
Types
Types of units include support (サポート), technical (テクニカル), stamina (体力), recovery (回復), and attack (攻撃).
Support types tend to have various effects in their skills and abilities that benefit the entire party, like stat boosts and skill turn reductions.
Technical types are incredibly varied and tend to have powerful conditional abilities that allow them to work best under specific circumstances.
Example: Red and blue panels drop as yellow bombs for the cost 68 Tehom (#2917) if the party has 50% or less HP.
Example: The cost 65 Kirchhoff (#2422) gains 10,000 attack if 10 or more red panels are chained, and he restores 10,000 HP if 10 yellow panels are chained.
Example: The cost 65 Fechner (#15266) gains 4000 defense and incites the enemy if he is in the front or the 3rd position from the left, and he gains 4000 attack and participates in attacks if he's in the 2nd or 4th positions.
Stamina types usually have very high HP, and they typically have skills/abilities that give them a shield and/or increased defense, or ones that are dependent on them being attacked.
Recovery types have high recovery, and often have skills and abilities that restore your party's HP.
Attack types usually have high attack, and offensive skills and abilities.
Skills & abilities
All units have a skill and a crash skill. Units that are cost 45 or higher have up to 4 abilities. EX units have a leader skill in addition to their other skills, and they have 6 abilities instead of 4.
A unit's skill can only be used after a set number of turns has passed. Skills have a wide variety of effects, and are one of the most important things to consider when you're evaluating your units.
Some units have skills with different effects if you wait longer to activate them. Those effects are listed in a separate section labeled “Charge!” (チャージ!), along with the number of additional turns they require.
Example: The cost 55 Norn & Aisha (#15676)'s unit skill has the following effects:
4 turns to activate: Randomly change 15 panels to hearts + restore 15000 HP
8 turns to activate: Change all non-special panels to hearts + overheal 30000 HP + for 2 turns, hearts are strengthened by 100% for yellow and unknown units
A unit's crash skill triggers when one of their crash panels is broken. Crash skills typically deal extra damage, and they sometimes have additional effects such as stat boosts or HP recovery.
A unit's first ability is almost always gimmick-related, e.g. obstacle break or virus immunity. Most units that are lower than cost 60 only address a single gimmick in their first ability, whereas most cost 60 and higher units address at least 2.
Example: The cost 53 Cú Chulainn (#3413) only has obstacle break, but the cost 65 Cú (#2488) has damage panel and obstacle break.
The rest of a unit's abilities vary widely depending on their type and cost.